So, this post isn't for everyone.
Carljoe, my classmate and fellow felon in the racket writing life, is stamping his blog with thoughts and such about an addiction from which those who tried it never really quit: Magic: the Gathering (MTG). You need disposable income to play it--you need to buy the cards. You need time to burn on it--you will lose sleep trying to assemble the best card deck to beat other people's card decks. Like kids building large robots to fight against other kids who build their own large robots. Only here, winning the game between two card players takes on so many forms, and losing also does not "just" happen. MTG is like chess, only you get to choose the pieces and how to win; and in tournaments, you get to see people pilot their own created decks, with different ways to win, pit those decks against other created decks. God this is so hard to explain.
Which raises the question, why am I trying so hard to explain this? Because I like the game, too, and I played tournaments for which I couldn't win--the cards were hastily acquired and the decks just-then assembled, the play testing group were my fellow friends who had jobs, and little time to spare. My kind are reduced to casual players, those who follow the game from time to time, lose track of it, rejoin, and talk about the old days, get hooked up again, and then remember they have bills to pay and lives to live.
If one had world enough and time, world enough and time. I'd play Goblins! Weeee!
Owen Turtenwald
4 Bloodstained Mire
4 Wooded Foothills
4 Wasteland
4 Rishadan Port
4 Mountain
3 Taiga
23 land
2 Siege-Gang Commander
4 Mogg Fanatic
4 Goblin Lackey
4 Goblin Piledriver
4 Gempalm Incinerator
4 Goblin Matron
4 Goblin Warchief
4 Goblin Ringleader
2 Tin Street Hooligan
1 Goblin Sharpshooter
33 creatures
4 Aether Vial
04 other spells
4 Pyrokinesis
4 Tormod's Crypt
2 Krosan Grip
2 Pyroblast
1 Red Elemental Blast
1 Goblin King
1 Tranquil Domain
15 Sideboard Cards
Ah, Goblins. The deck above got as far as runner up to the recently concluded Grand Prix Columbus, where the format was Legacy, my favorite--because you could play your pet decks and stick in almost every card in existence. The deck that topped the tournament could win from turn 0 to turn 3, with no disruptions, that is--I'm not going to explain that as I am not a fan of that deck, efficient as it may be--and Goblins beat some decks just like that, before losing to the same deck it beat in the semifinals. Ah well.
I had always loved aggressive creature decks--even though my first complete deck was Stasis-- but had always hated the empty-hand and your non-survival from mediocre draws. Ah hell.
But back to Goblins. The deck above surprised me by its use of four copies of Gempalm Incinerator and four copies of Rishadan Port. The usual deck lists only include two Gempalms. If you draw Port and Wasteland on your opening hand and you have no Aether Vial, you cannot cast anything; which is why I had been thinking of using only two copies of Port.
Owen, the guy who piloted the Goblin deck to second place, won his games even after mulliganing to four or five cards. His solution was aggressive and smart mulliganing. The four copies of Gempalm also helped in the dual creature removal and cantrip function. This guy Owen has playtested a lot. Something I probably can't do, since my Legacy buddies are all sucked in by their jobs.
A Goblin deck combines aggressive combat damage from creatures with the interaction other Goblin abilities in the deck provide--like card advantage (Goblin Ringleader), creature removal (Gempalm Incinerator, Siege-Gang Commander, Goblin Sharpshooter), creature finding (Goblin Matron), creature pump (Goblin King), direct damage (Siege-Gang Commander, Goblin Sharpshooter), artifact destruction (Tin Street Hooligan), and combat damage multiplying (Goblin Piledriver).
It's a nepotism deck. If you're not a Goblin, you can't be part of the club. Unless you're a deck thinner (fetch land), mana disruptor (Wasteland and Rishadan Port), and artifact trickster (Aether Vial smuggles in creatures into play by cheating casting costs).
Did I mention that I love this deck?
So, Carljoe, man. World enough and time. If you blink, forget to think, settle with a mediocre draw, or cite other excuses raw, you'll see red all over. I'm a Goblin, too.
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1 comments:
I have quitted, sorta. I am now a casual player, the one thing that stopped me was this creepy guy who quit his chances at becoming a high paying lawyer, just so he can play magic, professionally
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